import { clamp } from './util.mjs';
import { registerSound, soundMap } from './superdough.mjs';
import { getAudioContext } from './audioContext.mjs';
import {
applyFM,
destroyAudioWorkletNode,
gainNode,
getADSRValues,
getFrequencyFromValue,
getLfo,
getParamADSR,
getPitchEnvelope,
getVibratoOscillator,
getWorklet,
noises,
webAudioTimeout,
} from './helpers.mjs';
import { getNoiseMix, getNoiseOscillator } from './noise.mjs';
const waveforms = ['triangle', 'square', 'sawtooth', 'sine'];
const waveformAliases = [
['tri', 'triangle'],
['sqr', 'square'],
['saw', 'sawtooth'],
['sin', 'sine'],
];
function makeSaturationCurve(amount, n_samples) {
const k = typeof amount === 'number' ? amount : 50;
const curve = new Float32Array(n_samples);
for (let i = 0; i < n_samples; i++) {
const x = (i * 2) / n_samples - 1;
curve[i] = Math.tanh(x * k);
}
return curve;
}
export function registerSynthSounds() {
[...waveforms].forEach((s) => {
registerSound(
s,
(t, value, onended) => {
const [attack, decay, sustain, release] = getADSRValues(
[value.attack, value.decay, value.sustain, value.release],
'linear',
[0.001, 0.05, 0.6, 0.01],
);
let sound = getOscillator(s, t, value);
let { node: o, stop, triggerRelease } = sound;
// turn down
const g = gainNode(0.3);
const { duration } = value;
o.onended = () => {
o.disconnect();
g.disconnect();
onended();
};
const envGain = gainNode(1);
let node = o.connect(g).connect(envGain);
const holdEnd = t + duration;
getParamADSR(node.gain, attack, decay, sustain, release, 0, 1, t, holdEnd, 'linear');
const envEnd = holdEnd + release + 0.01;
triggerRelease?.(envEnd);
stop(envEnd);
return {
node,
stop: (endTime) => {
stop(endTime);
},
};
},
{ type: 'synth', prebake: true },
);
});
registerSound(
'sbd',
(t, value, onended) => {
const { duration, decay = 0.5, pdecay = 0.5, penv = 36, clip } = value;
const ctx = getAudioContext();
const attackhold = 0.02;
const noiselvl = 1.2;
const noisedecay = 0.025;
const mixGain = 1;
const o = ctx.createOscillator();
o.type = 'triangle';
o.frequency.value = getFrequencyFromValue(value, 29);
o.detune.setValueAtTime(penv * 100, 0);
o.detune.setValueAtTime(penv * 100, t);
o.detune.exponentialRampToValueAtTime(0.001, t + pdecay);
const g = gainNode(1);
g.gain.setValueAtTime(1, t + attackhold);
g.gain.exponentialRampToValueAtTime(0.001, t + attackhold + decay);
o.start(t);
const noise = getNoiseOscillator('brown', t, 2);
const noiseGain = gainNode(1);
noiseGain.gain.setValueAtTime(noiselvl, t);
noiseGain.gain.exponentialRampToValueAtTime(0.001, t + noisedecay);
const sat = new WaveShaperNode(ctx);
// tri to sine diode shaper emulation
sat.curve = makeSaturationCurve(2, ctx.sampleRate);
const mix = gainNode(mixGain);
o.onended = () => {
o.disconnect();
g.disconnect();
sat.disconnect();
noise.node.disconnect();
noiseGain.disconnect();
mix.disconnect();
onended();
};
const node = o.connect(sat).connect(g).connect(mix);
noise.node.connect(noiseGain).connect(mix);
const holdEnd = t + decay;
let end = holdEnd + 0.01;
if (clip != null) {
end = Math.min(t + clip * duration, end);
}
// prevent clicking
mix.gain.setValueAtTime(mixGain, end - 0.01);
mix.gain.linearRampToValueAtTime(0, end);
o.stop(end);
noise.stop(end);
return {
node,
stop: (endTime) => {
o.stop(endTime);
},
};
},
{ type: 'synth', prebake: true },
);
registerSound(
'supersaw',
(begin, value, onended) => {
const ac = getAudioContext();
let { duration, n, unison = 5, spread = 0.6, detune } = value;
detune = detune ?? n ?? 0.18;
const frequency = getFrequencyFromValue(value);
const [attack, decay, sustain, release] = getADSRValues(
[value.attack, value.decay, value.sustain, value.release],
'linear',
[0.001, 0.05, 0.6, 0.01],
);
const holdend = begin + duration;
const end = holdend + release + 0.01;
const voices = clamp(unison, 1, 100);
let panspread = voices > 1 ? clamp(spread, 0, 1) : 0;
let o = getWorklet(
ac,
'supersaw-oscillator',
{
frequency,
begin,
end,
freqspread: detune,
voices,
panspread,
},
{
outputChannelCount: [2],
},
);
const gainAdjustment = 1 / Math.sqrt(voices);
getPitchEnvelope(o.parameters.get('detune'), value, begin, holdend);
const vibratoOscillator = getVibratoOscillator(o.parameters.get('detune'), value, begin);
const fm = applyFM(o.parameters.get('frequency'), value, begin);
let envGain = gainNode(1);
envGain = o.connect(envGain);
getParamADSR(envGain.gain, attack, decay, sustain, release, 0, 0.3 * gainAdjustment, begin, holdend, 'linear');
let timeoutNode = webAudioTimeout(
ac,
() => {
destroyAudioWorkletNode(o);
envGain.disconnect();
onended();
fm?.stop();
vibratoOscillator?.stop();
},
begin,
end,
);
return {
node: envGain,
stop: (time) => {
timeoutNode.stop(time);
},
};
},
{ prebake: true, type: 'synth' },
);
registerSound(
'bytebeat',
(begin, value, onended) => {
const defaultBeats = [
'(t%255 >= t/255%255)*255',
'(t*(t*8%60 <= 300)|(-t)*(t*4%512 < 256))+t/400',
't',
't*(t >> 10^t)',
't&128',
't&t>>8',
'((t%255+t%128+t%64+t%32+t%16+t%127.8+t%64.8+t%32.8+t%16.8)/3)',
'((t%64+t%63.8+t%64.15+t%64.35+t%63.5)/1.25)',
'(t&(t>>7)-t)',
'(sin(t*PI/128)*127+127)',
'((t^t/2+t+64*(sin((t*PI/64)+(t*PI/32768))+64))%128*2)',
'((t^t/2+t+64*(cos >> 0))%127.85*2)',
'((t^t/2+t+64)%128*2)',
'(((t * .25)^(t * .25)/100+(t * .25))%128)*2',
'((t^t/2+t+64)%7 * 24)',
];
const { n = 0 } = value;
const frequency = getFrequencyFromValue(value);
const { byteBeatExpression = defaultBeats[n % defaultBeats.length], byteBeatStartTime } = value;
const ac = getAudioContext();
let { duration } = value;
const [attack, decay, sustain, release] = getADSRValues(
[value.attack, value.decay, value.sustain, value.release],
'linear',
[0.001, 0.05, 0.6, 0.01],
);
const holdend = begin + duration;
const end = holdend + release + 0.01;
let o = getWorklet(
ac,
'byte-beat-processor',
{
frequency,
begin,
end,
},
{
outputChannelCount: [2],
},
);
o.port.postMessage({ codeText: byteBeatExpression, byteBeatStartTime, frequency });
let envGain = gainNode(1);
envGain = o.connect(envGain);
getParamADSR(envGain.gain, attack, decay, sustain, release, 0, 1, begin, holdend, 'linear');
let timeoutNode = webAudioTimeout(
ac,
() => {
destroyAudioWorkletNode(o);
envGain.disconnect();
onended();
},
begin,
end,
);
return {
node: envGain,
stop: (time) => {
timeoutNode.stop(time);
},
};
},
{ prebake: true, type: 'synth' },
);
registerSound(
'pulse',
(begin, value, onended) => {
const ac = getAudioContext();
let { pwrate, pwsweep } = value;
if (pwsweep == null) {
if (pwrate != null) {
pwsweep = 0.3;
} else {
pwsweep = 0;
}
}
if (pwrate == null && pwsweep != null) {
pwrate = 1;
}
let { duration, pw: pulsewidth = 0.5 } = value;
const frequency = getFrequencyFromValue(value);
const [attack, decay, sustain, release] = getADSRValues(
[value.attack, value.decay, value.sustain, value.release],
'linear',
[0.001, 0.05, 0.6, 0.01],
);
const holdend = begin + duration;
const end = holdend + release + 0.01;
let o = getWorklet(
ac,
'pulse-oscillator',
{
frequency,
begin,
end,
pulsewidth,
},
{
outputChannelCount: [2],
},
);
getPitchEnvelope(o.parameters.get('detune'), value, begin, holdend);
const vibratoOscillator = getVibratoOscillator(o.parameters.get('detune'), value, begin);
const fm = applyFM(o.parameters.get('frequency'), value, begin);
let envGain = gainNode(1);
envGain = o.connect(envGain);
getParamADSR(envGain.gain, attack, decay, sustain, release, 0, 1, begin, holdend, 'linear');
let lfo;
if (pwsweep != 0) {
lfo = getLfo(ac, begin, end, { frequency: pwrate, depth: pwsweep });
lfo.connect(o.parameters.get('pulsewidth'));
}
let timeoutNode = webAudioTimeout(
ac,
() => {
destroyAudioWorkletNode(o);
destroyAudioWorkletNode(lfo);
envGain.disconnect();
onended();
fm?.stop();
vibratoOscillator?.stop();
},
begin,
end,
);
return {
node: envGain,
stop: (time) => {
timeoutNode.stop(time);
},
};
},
{ prebake: true, type: 'synth' },
);
[...noises].forEach((s) => {
registerSound(
s,
(t, value, onended) => {
const [attack, decay, sustain, release] = getADSRValues(
[value.attack, value.decay, value.sustain, value.release],
'linear',
[0.001, 0.05, 0.6, 0.01],
);
let sound;
let { density } = value;
sound = getNoiseOscillator(s, t, density);
let { node: o, stop, triggerRelease } = sound;
// turn down
const g = gainNode(0.3);
const { duration } = value;
o.onended = () => {
o.disconnect();
g.disconnect();
onended();
};
const envGain = gainNode(1);
let node = o.connect(g).connect(envGain);
const holdEnd = t + duration;
getParamADSR(node.gain, attack, decay, sustain, release, 0, 1, t, holdEnd, 'linear');
const envEnd = holdEnd + release + 0.01;
triggerRelease?.(envEnd);
stop(envEnd);
return {
node,
stop: (endTime) => {
stop(endTime);
},
};
},
{ type: 'synth', prebake: true },
);
});
waveformAliases.forEach(([alias, actual]) => soundMap.set({ ...soundMap.get(), [alias]: soundMap.get()[actual] }));
}
export function waveformN(partials, type) {
const real = new Float32Array(partials + 1);
const imag = new Float32Array(partials + 1);
const ac = getAudioContext();
const osc = ac.createOscillator();
const terms = {
sawtooth: (n) => [0, -1 / n],
square: (n) => [0, n % 2 === 0 ? 0 : 1 / n],
triangle: (n) => [n % 2 === 0 ? 0 : 1 / (n * n), 0],
};
if (!terms[type]) {
throw new Error(`unknown wave type ${type}`);
}
real[0] = 0; // dc offset
imag[0] = 0;
let n = 1;
while (n <= partials) {
const [r, i] = terms[type](n);
real[n] = r;
imag[n] = i;
n++;
}
const wave = ac.createPeriodicWave(real, imag);
osc.setPeriodicWave(wave);
return osc;
}
// expects one of waveforms as s
export function getOscillator(s, t, value) {
let { n: partials, duration, noise = 0 } = value;
let o;
// If no partials are given, use stock waveforms
if (!partials || s === 'sine') {
o = getAudioContext().createOscillator();
o.type = s || 'triangle';
}
// generate custom waveform if partials are given
else {
o = waveformN(partials, s);
}
// set frequency
o.frequency.value = getFrequencyFromValue(value);
o.start(t);
let vibratoOscillator = getVibratoOscillator(o.detune, value, t);
// pitch envelope
getPitchEnvelope(o.detune, value, t, t + duration);
const fmModulator = applyFM(o.frequency, value, t);
let noiseMix;
if (noise) {
noiseMix = getNoiseMix(o, noise, t);
}
return {
node: noiseMix?.node || o,
stop: (time) => {
fmModulator.stop(time);
vibratoOscillator?.stop(time);
noiseMix?.stop(time);
o.stop(time);
},
triggerRelease: (time) => {
// envGain?.stop(time);
},
};
}