import reverbGen from './reverbGen.mjs';
import { clamp } from './util.mjs';
if (typeof AudioContext !== 'undefined') {
AudioContext.prototype.adjustLength = function (duration, buffer, speed = 1, offsetAmount = 0) {
const sampleOffset = Math.floor(clamp(offsetAmount, 0, 1) * buffer.length);
const newLength = buffer.sampleRate * duration;
const newBuffer = this.createBuffer(buffer.numberOfChannels, buffer.length, buffer.sampleRate);
for (let channel = 0; channel < buffer.numberOfChannels; channel++) {
let oldData = buffer.getChannelData(channel);
let newData = newBuffer.getChannelData(channel);
for (let i = 0; i < newLength; i++) {
// loop the buffer around to prevent
let position = (sampleOffset + i * Math.abs(speed)) % oldData.length;
if (speed < 1) {
position = position * -1;
}
newData[i] = oldData.at(position) || 0;
}
}
return newBuffer;
};
AudioContext.prototype.createReverb = function (duration, fade, lp, dim, ir, irspeed, irbegin) {
const convolver = this.createConvolver();
convolver.generate = (d = 2, fade = 0.1, lp = 15000, dim = 1000, ir, irspeed, irbegin) => {
convolver.duration = d;
convolver.fade = fade;
convolver.lp = lp;
convolver.dim = dim;
convolver.ir = ir;
convolver.irspeed = irspeed;
convolver.irbegin = irbegin;
if (ir) {
convolver.buffer = this.adjustLength(d, ir, irspeed, irbegin);
} else {
reverbGen.generateReverb(
{
audioContext: this,
numChannels: 2,
decayTime: d,
fadeInTime: fade,
lpFreqStart: lp,
lpFreqEnd: dim,
},
(buffer) => {
convolver.buffer = buffer;
},
);
}
};
convolver.generate(duration, fade, lp, dim, ir, irspeed, irbegin);
return convolver;
};
}