import { drywet } from './helpers.mjs';
import { getAudioContext } from './audioContext.mjs';
let noiseCache = {};
// lazy generates noise buffers and keeps them forever
export function getNoiseBuffer(type, density) {
const ac = getAudioContext();
if (noiseCache[type]) {
return noiseCache[type];
}
const bufferSize = 2 * ac.sampleRate;
const noiseBuffer = ac.createBuffer(1, bufferSize, ac.sampleRate);
const output = noiseBuffer.getChannelData(0);
let lastOut = 0;
let b0, b1, b2, b3, b4, b5, b6;
b0 = b1 = b2 = b3 = b4 = b5 = b6 = 0.0;
for (let i = 0; i < bufferSize; i++) {
if (type === 'white') {
output[i] = Math.random() * 2 - 1;
} else if (type === 'brown') {
let white = Math.random() * 2 - 1;
output[i] = (lastOut + 0.02 * white) / 1.02;
lastOut = output[i];
} else if (type === 'pink') {
let white = Math.random() * 2 - 1;
b0 = 0.99886 * b0 + white * 0.0555179;
b1 = 0.99332 * b1 + white * 0.0750759;
b2 = 0.969 * b2 + white * 0.153852;
b3 = 0.8665 * b3 + white * 0.3104856;
b4 = 0.55 * b4 + white * 0.5329522;
b5 = -0.7616 * b5 - white * 0.016898;
output[i] = b0 + b1 + b2 + b3 + b4 + b5 + b6 + white * 0.5362;
output[i] *= 0.11;
b6 = white * 0.115926;
} else if (type === 'crackle') {
const probability = density * 0.01;
if (Math.random() < probability) {
output[i] = Math.random() * 2 - 1;
} else {
output[i] = 0;
}
}
}
// Prevent caching to randomize crackles
if (type !== 'crackle') noiseCache[type] = noiseBuffer;
return noiseBuffer;
}
// expects one of noises as type
export function getNoiseOscillator(type = 'white', t, density = 0.02) {
const ac = getAudioContext();
const o = ac.createBufferSource();
o.buffer = getNoiseBuffer(type, density);
o.loop = true;
o.start(t);
return {
node: o,
stop: (time) => o.stop(time),
};
}
export function getNoiseMix(inputNode, wet, t) {
const noiseOscillator = getNoiseOscillator('pink', t);
const noiseMix = drywet(inputNode, noiseOscillator.node, wet);
return {
node: noiseMix,
stop: (time) => noiseOscillator?.stop(time),
};
}