# @strudel/gamepad
This package adds gamepad input functionality to strudel Patterns.
## Install
```sh
npm i @strudel/gamepad --save
```
## Usage
```javascript
import { gamepad } from '@strudel/gamepad';
// Initialize gamepad (optional index parameter, defaults to 0)
const pad = gamepad(0);
// Use gamepad inputs in patterns
const pattern = sequence([
// Button inputs
pad.a, // A button value (0-1)
pad.tglA, // A button toggle (0 or 1)
// Analog stick inputs
pad.x1, // Left stick X (0-1)
pad.x1_2, // Left stick X (-1 to 1)
]);
```
## Available Controls
### Buttons
- Face Buttons
- `a`, `b`, `x`, `y` (or uppercase `A`, `B`, `X`, `Y`)
- Toggle versions: `tglA`, `tglB`, `tglX`, `tglY`
- Shoulder Buttons
- `lb`, `rb`, `lt`, `rt` (or uppercase `LB`, `RB`, `LT`, `RT`)
- Toggle versions: `tglLB`, `tglRB`, `tglLT`, `tglRT`
- D-Pad
- `up`, `down`, `left`, `right` (or `u`, `d`, `l`, `r` or uppercase)
- Toggle versions: `tglUp`, `tglDown`, `tglLeft`, `tglRight`(or `tglU`, `tglD`, `tglL`, `tglR`)
- Stick Buttons
- `l3`, `r3` (or `ls`, `rs`)
- Toggle versions: `tglL3`, `tglR3` (or `tglLS`, `tglRS`)
- System Buttons
- `start`, `back` (or uppercase `START`, `BACK`)
- Toggle versions: `tglStart`, `tglBack` (or `tglSTART`, `tglBACK`)
### Analog Sticks
- Left Stick
- `x1`, `y1` (0 to 1 range)
- `x1_2`, `y1_2` (-1 to 1 range)
- Right Stick
- `x2`, `y2` (0 to 1 range)
- `x2_2`, `y2_2` (-1 to 1 range)
## Examples
```javascript
// Use button values to control amplitude
$: sequence([
s("bd").gain(pad.X), // X button controls gain
s("[hh oh]").gain(pad.tglY), // Y button toggles gain
]);
// Use analog stick for continuous control
$: note("c4*4".add(pad.y1_2.range(-24,24))) // Left stick Y controls pitch shift
.pan(pad.x1_2); // Left stick X controls panning
// Use toggle buttons to switch patterns on/off
// Define button sequences
const HADOKEN = [
'd', // Down
'r', // Right
'a', // A
];
const KONAMI = 'uuddlrlrba' //Konami Code ↑↑↓↓←→←→BA
// Add these lines to enable buttons(but why?)
$:pad.D.segment(16).gain(0)
$:pad.R.segment(16).gain(0)
$:pad.A.segment(16).gain(0)
// Check button sequence (returns 1 when detected, 0 when not within last 1 second)
$: sound("hadoken").gain(pad.checkSequence(HADOKEN))
```
## Multiple Gamepads
You can connect multiple gamepads by specifying the gamepad index:
```javascript
const pad1 = gamepad(0); // First gamepad
const pad2 = gamepad(1); // Second gamepad
```